| Alic0004 said: Which was my only point: the game is on the extreme end of the innovation specrum, even if people who don't like side scrollers (and even some other folks) don't get into the game. Which I totally understand. While I have two friends who come over and only want to play little big planet, and it's my girlfriend's favorite game (it managed to beat Fable II) I would never reccomend the game to my brother, who prefers FPS games, action games, and puzzle games. I appreciate the response,
Alic |
Except... it isn't. It's just doing what's been on PC for ages.... and finding ways around what the console can't handle.
What's innovative in LBP that wasn't in... Blastworks for example?
The fact that you don't need to use a webbrowser to download the extra levels?
It's a platformer instead of a sidescroller shooter?
That's all i can think of... and Blastworks is on the Wii.
LBP really isn't innovative... it only seems that way to people who haven't been paying attention to the "create" scene of videogames.
People who call it innovative are the same people who think Bioshock is innovative not realizing it's a successor to System Shock and thought Santanna was a new band when they had a hit in the 90's.








