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@Onyx I'd actually have to say a bit of both :P

You hear constant spam from devs about how much of a beast the PS3 is. They all start simple with the SPU usage, then over time they realize just how much they can move over and they're usually flabbergasted in a good way ^^ It just seems more fun!

And maybe not every gen, but Sony for some reason or the other, said conventional microchips had a problem, so they went with the Cell. The wanted to make sure the future was prepared for multi-thread code. Dev's who enjoy learning (not gabe newell) will probably look forward to something that's not the usual grind they've been doing for the last 20 years. It's challenging, but that in itself can be rewarding. I just think there's pro's and con's to both.



From 0 to KICKASS in .stupid seconds.