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nordlead said:
Now, I don't really think they thought this when they first designed the PS3 with the CELL and RSX chip (or whatever their graphics chip is). I think this is Kaz making lame excuses on why it is so hard to program for the PS3. Also throw in marketing probably forced them to make "the most powerful" console, and I'm sure some Sony engineers are sorry they made it how they did.

 

No, the problem was different. The Cell was planned as the main processor while for the normal small scale graphics stuff they planned a so called companion chip, a kind of small scale graphics processor while the SPUs in the cell were designed for all bigger graphic operations. But when the cell was finished Sony realized that they were unable to make the companion that would have been manufactured by Toshiba and they had to buy an existing GPU. In this moment their programming modell broke down. GPU and cell were never designed to work with each other.

In a way Killzone 2 obviously emulates this behaviour. But I think for most games this is simply too expensive.