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Pretty scary to think that a product was made difficult to program for deliberatly for that purpose. I mean I can understand the logic if it's because they want to get developers learning how to use the SPEs because they are going to scale the number of cores up in future consoles, that makes sense as the lessons learnt now will still apply on a larger scale later on.

Creating an artificial improvement scale in the games over the generation? That's just silly, it basically just means they are gimping the early games.



Never argue with idiots
They bring you down to their level and then beat you with experience