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Soleron said:
JaggedSac said:
Live Mesh is pretty dang neat. It is a nice free way for me and my father to collaborate on our XNA game. Keeps our code and assets nice and synchronized.

There's your problem. If you looked outside the MS technologies, you would find LOTS of free and open-source distributed version control systems that weren't tied to MS platforms and languages and have far more features and much better speed. If you need the advantages of XNA as a virtual machine, use Java - it's far better supported.

 


Because I cannot deploy a Java game onto the 360. Also, Java is garbage for 3D graphics. Sure the managed DirectX is a tab bit slower than unmanaged, but the XNA framework makes development much much easier for a two man team. Plus I doubt I will tax the 360 hardware enough for the need of lower level APIs. Also, Live Mesh works great and it was quick and easy and I have already set everything up. Why would I need to look for something else. Also, I don't just use it for version control.