By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Slimebeast said:
NJ%, good explanation of the tech, but I still don't understand the need for 120Hz/FPS. Since most games are playable at 30FPS, one would think only 60Hz should be needed.

The slower the frame rate the more likely you will see the shutter change as a flicker. At 30 fps (15 frames per eye) you would definately experience a noticable flicker that would proabaly be very unpleasant. When I saw the technology years ago on standard video 24 fps interlaced (24 fps per eye) the flicker was just noticable although not too distracting. 120 fps (30 fps per eye) would make it totally invisible and keep the game flowing smoothly.