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NJ5 said:

From what I understand, this technology renders games at double the framerate (put in another way renders each frame twice, one for each eye's position), and each frame is sent to the right and left eye alternately. This is accomplished by the use of glasses which alternately block each eye's vision (which you won't notice as a frame goes by very fast).

It then becomes obvious why a high-end GPU and CPU is needed, this means a big hit in performance.

It is quite expensive stuff and may become a gimmick... I personally don't see it taking off, of course that could change if I try it out and it looks great (which I wouldn't bet on).

It will look great, I used this technology years ago when working at National Geographic on some 3D video taken by Mir on the Titanic. At that time it used the interlace on the video instead of alternating frames. The image quality was excellent as was the 3D effect. That's still a viable option which I could see the Wii using and they already have the infrared transmitter if they can get a synch to it. It is possible to use the interlace at up to 1080i but all "p" formats would require full frames and thus the double frame rate.

The Wii might do very well with this since even though the graphic resolution would be lower, it is a good match for the 3D controls with Motion Plus. Just imagine a light saber dual with 1:1 real time motion and 3D viewing. Major cool. I wouldn't be particularly surprised if it comes out with Motion Plus.