Onyxmeth said:
I feel most of the issues in RPGs can never be solved by horsepower. It's going to take creativity from developers to start breaking the tired traditions RPGs have set forth. I doubt there's a battle system that can come along this gen that wouldn't have been possible last gen with inferior horsepower. I do feel though that no amount of power is going to change 90% of NPCs in towns having nothing substantial to add to the game, buildings and houses you can walk into when there is nothing to offer you inside for your quest, and the same overarching story playing out for the umpteenth time. Persona 4 is more forward thinking than every JRPG released this gen and it's on PS2. I do agree there is a market for RPGs on HD consoles, but there needs to be more effort put into the product. However, I feel the bulk need to stay where it's easier to succeed, because JRPG sales can be iffy, and that is on the two handhelds and the winning console. They need those extra JPN sales those platforms can give them. @Forevercloud-I just wanted to quickly answer you about FF XIV. I guarantee if it were Wii exclusive it would sell more than both HD consoles combined could sell it.
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maybe we should wait to see the FFXIII numbers on both consoles before we make assumptions such like that
Black Women Are The Most Beautiful Women On The Planet.
"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.
Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi







