ssj12 said:
well he might be talking about those weak sneaky things that charge at you but die with one or two hits mattering the weapons... I hate them. I rarely play R2 single player so I'm on the ship right now after you do the first half of that mission. I hate them so much since unlike on Earth they are actually pretty much invisible. |
Thats the main one there. Theres a difference between dying because you made a mistake and dying because you happen to be looking in the wrong direction. If it frustrates me, it must be doing wonders for the word of mouth amongst the general population. There are others like being blindsided by a boss type monster without warning or running into one of those guys with a shield around a blind corner. The reason why I compared it to say Half-Life 2, is even if the game is hard in places it never makes you feel cheated.
To the rest of the people: I LOVED the concept of this game, its just the implementation IMO really let me down for the single player. I said to my friend that theres a AAA single player in there somewhere, its just they made some really iffy decisions IMO. I would say its a problem of overfamiliarity, they played it so many times they forgot that the general public will be experiencing it for the first time. I think thats the main cause of any issues.
I think they crossed a line between entertainment and annoyance and the sales may be suffering for it.
Tease.







