| Kyros said: lol flamebait. A majority of 3rd party games suck at retail??? If you are a third-party developer you have three possibilities a) you develop for the Wii and you better hit the taste of the Wii community else you will go down in flames b) you develop for 26m 360 c) you develop for 20m PS3 d) you develop for 46m PS360 and invest 10% more than in a 360 or PS3 exclusive. (and most multiplatform games sell just as well on PS3 and 360 if they are released simultaneously) Hard choice. Oh and nobody cares about a "slap in the face" if they make a multimillion dollar decision. |
I think that makes PS360 development look more rosy than it is. There's also a lot of luck involved there, as you'll have to sell many more copies than a Wii version in order to get a decent return on investment. Not only that but you'll have to compete with Sony's 1st/2nd parties and their increasingly bundled titles.
It's not a problem if you're making a sequel in one of the established franchises, otherwise take very much care with expenses or you'll end up with a broken company. Something has to explain publishers' losses even at record revenues.
My Mario Kart Wii friend code: 2707-1866-0957







