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SpartanFX said:
,,,now Kaz get back to making more awesome first party titles using KZ2 engine.

kthnxbi

 

Carerful. Everything I know points to severe restrictions in the engine reuseability on the PS-3. Otherwise there wouldn't have been so many 3rd party developers that would have dropped exclussives for the PS-3. Everybody knew that the PS-3 can profit from Low Level Programming. If you can program a generic game engine for the PS-3 that uses the capabilities of the plattform, this engine would be a money printing machine. But there is no direct path to the GPU. There is always interaction with other parts of the system which can lead to missed timing constraints. While you have complete control on the SPE you have very limited control for the results of your calculation.