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JaggedSac said:
Staude said:
JaggedSac said:
Staude said:
jetrii said:
130 employees working on a game for 5+ years with a budget of 30-60 million dollars will get you a game unlike any other.

 

i didn't know winter 2006 till now was 5+ years.

3 years.. sure.. but 5 ? no no no

 

Winter 2006?  They showed a video at E3 2005.  The game has obviosly been worked on since before E3 2005.  Design discussions, architectural discussions, art discussions...video of representative gameplay doesn't just magically appear.

 

 

No. Sony showed a animation created by some irish company in 2005. Gurilla was working on Killzone Liberation until october 2006 whereafter they switched over and started working on killzone 2.

 

Remember the framework was already layed out by the end of killzone 1.

"Killzone 2 development time: "In August of 2004 this editor visited the offices of Guerilla in Amsterdam. There, team members admitted that Killzone 2 development was well underway." (Source) Killzone 2 began without a platform. If Sony hadn't gone to them, it could have been for the PC or another platform. There is an interview in which GG admits to working on Killzone 2 well before Killzone 1 was finished. Sadly, I was not able to find that interview. The E3 trailer was composed of art Guerilla already had made. Most games don't have art of that level until it's been in development for a while." - http://www.vgchartz.com/forum/thread.php?id=57470&page=2

Hmm.  And you don't honestly think big developers work solely on one project at a time do you?

 

Guerilla Games worked exclusively on Killzone 2 with the exception of the PSP game, and a lot of parts of that game were outsourced to other Sony studios since GG didn't have too much experience with the PSP at the time. The team working on the PSP game was much smaller than the team focused on Killzone 2. If I find the interview in which they explain how they split the team, I will post it here. 

Also, like many game developers, Guerilla Games brought in other developers to help them improve their engine. I recall reading that they brought in Naughty Dog (one of my favorite devs) to help optimize the Killzone 2 engine.

 



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