ssj12 said:
Actually i remember watching something on G4TV that had Krazy Ken explain how he sat down with IBM and considered a CPU/GPU hybrid. So while documents say your version, which was later changed to be an evolutionary chart into the CELL 2 presented at E3 05, there was some talk about what I said as well as the dual-CELL design. Still the CELL can render and decode video insanely well making it so that it can act as a pre-decoder for the GPU or handle some base calculations for physics and other graphic related areas. If someone could fine Killzone 2's SPE map I could have sworn it had a some of graphical processes pushed through them as well as AI and the rest of the code. |
You are correct that Killzone 2 uses the SPEs to prepare graphical data for the RSX to render. However, this is not a feature exclusive to the cell processor. The exact same thing could be done using the cores in the Xbox 360 CPU. However, the PS3 has 6 "dumb" cores and 1 "smart" core while the Xbox 360 has 3 "smart cores." Using a smart core to generate graphic data is a waste. Luckily, the "dumb" cores in the PS3 can also prepare graphic data; and since the PS3 has 6 of them, it's not a bad idea to use them to prepare some graphic data. However, that is still very different from the rendering process being done by the GPU. A modern Core 2 Duo CPU is also capable of doing the exact same thing. In OS X, World of Warcraft actually uses idle cores to accelerate openGL rendering.
I too remember Ken explaining the Cell processor. Then again, I also remember him boasting that the Playstarion 3 whole have 3 gigabit ethernet ports and being a 2 Teraflop powerhouse.
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