| vizunary said: i will leave some hope that with an update they'll come through and totally revamp the controls... with as much green as was poured into development, they should try to salvage at any cost... not as unrealistic as it might seem. if this one aspect was corrected i think that the game would easily rise to a 7.5-8.5 average. let's hope, it'd be a vast waste not to really get the true potential out of this project... f&cking Sony, insisting on sixaxis control with such a huge title, idiots. |
See, the problem is that I personally didn't have that big of an issue with the controls (but others do). My huge complaints come from everything else in the game that don't really invole controls. My friend is writing the first review and I honestly talked him up because he hated the controls so badly while the controls frustrated me yet didn't kill the game.
But you're right; if that game had dual analog control, it would be much more managable. It's a shame that Lair had to be the "let's show how great Sixaxis can be" when it was best suited to dual analog.

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