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@mjk45

You're right about latter FF's, they are focusing more on the global story and forgetting the core characters that composed the game, making them a little generic, kinda like it was on FF1 and FF2.
Well one of the things that made me love FF's and JRPG's in general is a turn based system, even though battle systems like Kingdom Hearts or the Tales Series, mainly focused on real time action, are great and make for a fluent gaming experience, i found that giving you time to plan out your strategy works out great for you. Right now im playing Lost Odissey, and the turn system that it has is really good, and it's a must for the game, because, so far, most of the time you are overwhelmed by strong enemies, i haven't played a hard RPG like this for a long time.
Well Tetsuya Nomura worked and inspired himself by the work on early FF of Hinoboru Sakaguchi, so that's one of the reasons that the art style and characterisation seems almost similar.
About the FF8 system, i thought that the junction system was a neat addition, having you make your very own custom characters, and giving abilites for your GF was great too, although taking out the MP system and replacing it for a Draw and magic quantity, wasn't that nice, since made magic gathering an extremely long and boring process.



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