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The only person I ever had serious lag problems playing with was Squilliam, that bloody Kiwi.

By the way, I found this interesting post on neogaf (posted by ni95):

This game is in such a peculiar position. There's mountains of hype and pessimism for it. Some have and do rag on it at every given opportunity, whereas others are incredibly optimistic. Difference here is that this game has had more time, money, talent and media invested in it than most. Not to mention it looks insanely good graphically. Just look at this thread as an example of the amount of attention it's been getting, both positive and negative (or should I say scepticism).

It's because of these reasons that I am subconsciously finding that I am being extra cautious and careful with how I approach and judge the game. But is that fair? I wonder how many will play the game more cautiously than other games. By that I mean trying to ensure they aren't getting over exited in fear of over hyping or over selling.

My way of measuring the accuracy of my opinions of the game (or it's quality) was to play the shit out of it. Not a hard task, since I've loved every minute of it and wanted to keep playing it. I've since beaten the game twice, and am partially through a third play through. I've also since completed Resistance 2 (after beating KZ2) and started Gears 2 again (almost finished). I wanted to refresh my memory and compare it with some of the best out there (what I consider the best in regards to typical shooter SP campaigns). KZ2 did not disappoint. In-fact, you can probably guess which games SP campaign I most enjoyed. I won't say anything beyond that till the embargo's are lifted. Not everyone will share my sentiments (naturally), though I am positive many will.



I actually did something rather naughty. To quell something that was playing on my mind about the game. The main thing that imo will likely divide people on the game are the controls, or more specifically the aiming. It's totally different from other shooters in this regard. There's this sense of realism, weight, motion and immersion (add a lack of auto-aim) about them that sets them apart. My fear was that some less hardcore/casual gamers might be turned off by them, and those who are more used to other shooters might not get on. So I actually let a few people I know matching the above criteria play very brief segments of the game (only parts already seen dozens of times in video's of the very first level, and in a very controlled environment). Just to see how they'd get on with the controls.
Not only did they adjust fairly quickly, but they were incredibly impressed with the game, and wanted to play more. Thankfully, they all thought they were playing an early "demo" (the one that you will all likely be playing very soon). I have to admit, I was relieved to find that the controls didn't deter them from enjoying the experience, rather the opposite (which slightly surprised me, as I thought the lack of auto aim might frustrate them).


Can't wait to read/hear other people's opinions of the game and see how it reviews.