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I suspect by the middle of this console cycle the Wii will have over half the global market: i.e. the idea that 360+PS3 > Wii won't last for long (although I wouldn't be surprised to see that reverse again as the 360/PS3 prices come down to earth).


As for games being developed cross-platform for the 360/PS3 and Wii, I don't think it's as difficult as a lot of people are making out. While it would require a fair degree of investment in developing a unique Wii graphics engine and tuning the art assets for that, and figureing out the motion controls, there would still be enough commonality between them in terms of art and design to make that a profitable proposition.

I.e. I think COD3-like situations, where the 360 and PS3 versions are effectively identical (even if the PS3 version *could* possibly look better if the devs' put in the work, which they probably won't), along with a Wii version with downscaled graphics balanced out by the unique controls, will become the norm.