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vlad321 said:
windbane said:
again, which one of those games in the pointless list includes a platforming level editor that lets you share individual pieces as well as levels on a youtube-like server?

your only innovation from Mario 64 was a rotating camera. I gotta tell ya, God of War did pretty well with a fixed camera. so it didin't change all future 3D games, just adding another method to use. Even if you say that's so innovative, it's only 1 element of the overall game. it's not like a new genre was created, and yet the game is still considered innovative.

Just tell me what game is like LBP, especially on consoles, but even on PC. You list a lot of games with level editors but that's not the innovative aspect, it's the implementation. As per my definition, found on dictionary.com, using a different method is an innovative activity.

 

Again, have you played Spore? Also to that list you wanna add the following stuff:

Oh man, by that definition EVERY level editor is brand new and innovative stuff! Look at WC3 for example. What other editor lets you create specific maps where they can be TD, or AOS, or Melee, or RPG, or a bunch of toeher such stuff? Which don't even have to be shared since you just join a game and it auto DLs them for you?

 

See what I did there? Your attempts at specializng it are just sad to be honest.

 

Huh?  Starcraft, which is where the WC3 level editor came from, was very innovative!  You are arguing against vagabond now.

Not everything is innovative, just new things, and a platforming console game with an emphasis on sharing levels and even third party contributions is quite a new thing.