starcraft said:
They sort of promised to be the first game to truly introduce consequences to choices on a massive scale. They did achieve this, but not to the extent that was expected. In any case, it still got game of the year from a couple of publications, and for anyone who played it without reading about it online and the huype surrounding it (like me), it was just a great, near-flawless rpg. The only problem was it was finished in about 16-17 hours for me, which is too short for an RPG. Still, it was so great i replayed it twice, and there WAS sufficient consequences and choices to make each time different
Edit: In any case, using next-gen processing power, they should have more skope for the introduction of choices and character empathy |
Hopefully they can learn from the last game and the new hardware should allow them to do more. I just hope they don't overhype this one like they did last time. It sounds like they took a good game and made it seem crappy by simply promising more than they could deliver.
They have a good concept, decent art direction, and obviously are filled with great ideas. They just need to make sure they can deliver any idea they announce and this should be a great game.








