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starcraft said:
Sqrl said:
Wasn't the original fable the game where they promised the world and barely delivered on any of their promises?

Not trying to bring anyone down, I hope the game is good, but I have heard from a number of places (the most recent of which was a quite hilarious video, aka Zero Punctuation, that the original fable was supposed to have a bunch of cool stuff but they implemented all the "kewl" stuff in "shitty" ways.

They sort of promised to be the first game to truly introduce consequences to choices on a massive scale. They did achieve this, but not to the extent that was expected. In any case, it still got game of the year from a couple of publications, and for anyone who played it without reading about it online and the huype surrounding it (like me), it was just a great, near-flawless rpg. The only problem was it was finished in about 16-17 hours for me, which is too short for an RPG. Still, it was so great i replayed it twice, and there WAS sufficient consequences and choices to make each time different

 

Edit: In any case, using next-gen processing power, they should have more skope for the introduction of choices and character empathy


 Hopefully they can learn from the last game and the new hardware should allow them to do more. I just hope they don't overhype this one like they did last time.  It sounds like they took a good game and made it seem crappy by simply promising more than they could deliver.   

They have a good concept, decent art direction, and obviously are filled with great ideas.  They just need to make sure they can deliver any idea they announce and this should be a great game. 



To Each Man, Responsibility