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Again, your view of innovation is ridiculously broad. Name me a game where you absorb souls and then assign each soul to one of four buttons so that you can summon them in the blink of an eye, each one with their own unique abilities set in the context of a celtic murder mystery. Folklore is massive innovation.

Technically yes, LBP did somethings different from others. But technically so does Deadspace which is incredibly derivative, and nobody is ever going to say that Deadspace was an innovative game. A high quality evolution of the 3rd person shooter/horror genre yes, innovative no.

LBP is at best an slight evolution of existing concepts and technology, not a revolutionary innovation that will change gaming for a generation or more.

Mario 64 created a genre, every 3d platformer for years and many to this day are just Mario 64 clones or highly derivative of Mario 64 and it's concepts and tech are used to this day. People evolved what was present in Mario 64 to modern games and tech. LBP isn't going to spawn a genre, and it's already an evolution of ideas so nobody is going to evolve LBP concepts ten years from now.

Your idea of innovation is way off, it's incredibly broad and by using your concept of innovation you can make incredibly formulaic games sound innovative. The fact that you would Say Mario 64 isn't innovative but LBP is would immidiately disqualify you from arguing anything because of the insanity of it, but since the argument is with you it persists.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.