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The_vagabond7 said:
If you look at the reign of the 3-d platformer Genre, it didn't take after Crash Bandicoot or Jumping flash, they all copied Mario 64. Even to this day they copy Mario 64. Banjo kazooie wasn't a first person jumping puzzle game.

Mario 64 also made a camera in 3d space work. Games like Tomb Raider or Crash Bandicoot just kept a constant locked 3rd person perspective. Mario 64 made the camera a second entity that you could control, rotate zoom in and out, ect ect. A model that's used in numerous games even today.

Mario 64 wasn't the first 3d game and doom wasn't the first FPS but they created so many gameplay elements, technical and stylistic developments that they became the status quo that everyone tried to mimic. And that's why Nintendo is consider innovative. What they do becomes the status quo that everyone tries to mimic or live up to.

 

The first FPS was made by the same company that made Doom...they get the credit for the innovation and the evolution and then further evolution with Quake.

Which brings my point about Mario 64:  with LBP, you are saying it's not innovative because it has elements that other games have had, even if the implementation is completely different than anything before it.  You say LBP doesn't get credit for doing something very well because it didn't do it first.  Well, Mario 64 wasn't first, it just refined the genre.  It's implementation of all of it's elements was innovative.  Creating new methods for things is also considered innovation.  You don't have to be the first to use a concept if you use the concept in better ways.