By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jo21 said:
mwjw696 said:
star_city said:
worthless thread..seriously...
developers already said that the ps3 and 360 has there own unique power..
we all kno the ps3 is stronger in terms of raw power and pushing out good good Grpxh

EPIC FAIL!!!!

 

 Well thats strange cause no has ever seen a game come out on both systems that did not look better or just the same on the 360.

I think you epic fail fanboy. Now GTFO!

Once you get your eyes checked and your head uncloged with Sony's BS storys you can come back. :P

 

thats because they are ports, they are made to look identical.

"adding also that the Ps3 chips can only used 256mb ram max when the Xbox 360 chips can use a full 512mb of ram if needed.."

and no,the ps3 have 512mb ram to but split you think 256mb goes unused?!

the ps3 have GPU DDR3 700mhz ram, 256mb+ 256mb XDR rambus 3.2ghz that can be shared!.

the 360 have 512mb shared between gpu and cpu like integrated card. in 2009 both cards are considered low end, but both gpu may outperform similar spec PC Gpus due windows not being a bottneck.

 

ps3 RSX have more raw power potential.

but

"The efficiency is based on the fact that Xeon uses unified shaders architecture, which allows it to use the pipelines for either vertex/pixel shader calculations, so when pipeline is free it can be used by either."

 

 If we are talking theoretical numbers... then the GPU in the 360 can theoretically perform at 100 percent it's theoretical limits.  The best modern non unified GPUs do is 70 percent.  As for the shared ram... No... that would be a waste... the amount of time it would take to actually move to the CPU bus to utilize the 256 megs of xdr ram is insane.  The GPU can only access 256 megs of ram at a time in a normal game.