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By the way, a comment on this:


On the PS3's supposed programming issues Shippy says it's "definitely a new paradigm" but claims that once developers wrap their head around the nuances of the system, they can actually get impressive results for "low-level coding."

This low-level coding that he mentions here consists of using assembly code instead of a high-level/easier language like C. Essentially, programming the CPU directly without any significant intermediate steps (hence the low-level name).

Now, I'm not a professional games developer, but I do a lot of low-level coding at my job... It's very time consuming and we only do it for small but performance-crucial sections of the code. It costs a lot of time and effort to optimize a lot of code in this way, but the results are usually great (easily making some of those sections 10 times faster or more).

 



My Mario Kart Wii friend code: 2707-1866-0957