Groucho said:
I've played a lot of Halo (and other shooters), and the KZ2 beta. I totally agree that one of the reasons Halo is so loved as a console shooter is that it is designed around the analog input sticks. KZ2 does the same thing, except it really hits the nail on the head. You feel like you are your character, much moreso than shooters I've played in the past, including Halo 1/2/3, all of which did a pretty darn good job. Everything from the "weight" of the movement to the realism of the 1st-person animations yields this "extra awesomeness" that you have to experience to really understand. KZ2 does a great job of rendering, animations, level design, etc. and utilizing the PS3 in general. But what it really excels at, and this is something a 360 game could do just as well IMO (but hasn't, yet), is that feeling of being there. The KZ2 love is not all from its excellent utilization of the PS3 hardware. The designers really did a good job, and it has nothing to do with the platform.
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I do like the first person view bobs. Does it effect aiming? I guess, realistically, it should if your head is being bounced around. But I do like the way that looks. Also, I am interested in the cover mechanic because I don't usually care for that in FP games, like Rainbow Six, etc. But having not played it, I cannot say either way. Definitely wanting to check out this game.







