| JaggedSac said:
Yeah, any shooter designed for a console should take this into account. Halo1/2 and Gears 1 are good examples of how differently a console game controls differently than pc centric games, as these games have pc ports. Many would rather use the 360 controller for the pc version of Gears. But when you think about it, console shooters should definitly have weight and inertia figured into movement and looking because they utilize analog controls.
Anyone saying they are PC-only FPS players are rubbish and do not like video games. I love games and I will play them no matter what controller there is. I was born and bred playing pc fps games(Quake 1/2(hell I had a LAN party for the Quake Beta release), Tribes, Doom, Unreal, UT, RotT - cool points to anyone who gets that acronym) and I absolutely do not mind playing FPS games on the console. There are several recent shooter games that handle console controls very well, CoD MW/WaW, Halo 1/2/3, Gears 1/2, etc.
I will definitely be trying KZ 2 at some point this year. |
I've played a lot of Halo (and other shooters), and the KZ2 beta. I totally agree that one of the reasons Halo is so loved as a console shooter is that it is designed around the analog input sticks. KZ2 does the same thing, except it really hits the nail on the head. You feel like you are your character, much moreso than shooters I've played in the past, including Halo 1/2/3, all of which did a pretty darn good job. Everything from the "weight" of the movement to the realism of the 1st-person animations yields this "extra awesomeness" that you have to experience to really understand.
KZ2 does a great job of rendering, animations, level design, etc. and utilizing the PS3 in general. But what it really excels at, and this is something a 360 game could do just as well IMO (but hasn't, yet), is that feeling of being there. Only the CoD series, over the years, really comes close. The KZ2 love is not all from its excellent utilization of the PS3 hardware. GG really did a good job, and that has little to do with the platform.







