| makingmusic476 said: I agree with them about the controls. The inertia and weight given to the controls feels like it could only be done via analog sticks. Playing this on PC would be really strange, and it's something that I feel could only be done on consoles. Squilliam has echoed similar sentiments in the past. |
Yeah, any shooter designed for a console should take this into account. Halo1/2 and Gears 1 are good examples of how differently a console game controls differently than pc centric games, as these games have pc ports. Many would rather use the 360 controller for the pc version of Gears. But when you think about it, console shooters should definitly have weight and inertia figured into movement and looking because they utilize analog controls.
I disagree with it being different than all other shooters because the Halo games definitely were designed with analog sticks in mind and move and look is very different than keyboard/mouse movement.
Anyone saying they are PC-only FPS players are rubbish and do not like video games. I love games and I will play them no matter what controller there is. I was born and bred playing pc fps games(Quake 1/2(hell I had a LAN party for the Quake Beta release), Tribes, Doom, Unreal, UT, RotT - cool points to anyone who gets that acronym) and I absolutely do not mind playing FPS games on the console. There are several recent shooter games that handle console controls very well, CoD MW/WaW, Halo 1/2/3, Gears 1/2, etc.
I will definitely be trying KZ 2 at some point this year.







