I agree with them about the controls. The inertia and weight given to the controls feels like it could only be done via analog sticks. Playing this on PC would be really strange, and it's something that I feel could only be done on consoles. Squilliam has echoed similar sentiments in the past.
It really is different from all other shooters. Instead of trying to bring PC's "camera on a stick" gameplay to consoles, and thus making that entire style extremely inaccurate, it feels like they worked more with what a console controller is capable of.
Plus they were aiming for (though failed miserably) at a more realistic control scheme in the first Killzone.
Also, I've seen people on neogaf also claim that they were formerly PC-only FPS players, that enjoyed the Killzone 2 beta.
Btw, MEGamer's reviews for Gears 2, Resistance 2, and Halo 3 were done by different people than the Killzone 2 review.







