| Killergran said: It frustrates me a bit to see the level of non-commitment on this site to games that fall outside the regular gamers area. I find the indie-scene to be where the most interesting projects gather, and though there is a lot of really bad games out there, the gems feel so much more precious and important. Please, someone tell me what you think the most important, intersting or beautiful indie game out there, or I will be forced to abandon hope in the VGC community... |
That's because 99% of the indie scene is on PC, and this site is extremely console-oriented. The list I made of 2009 PC exclusives has alot of indie games, though there's no doubt that I might be missing a few gems since there's sooo many good indie developers.
By the way, LOVE is an adventure game - a MMOA (Massive Multiplayer Adventure) to be precise. I personally WANT this game, and I think it will revitalize the Adventure genre entirely by showing how to evolve it. You'll be able to change everything in the game world or destroy it - the entire environment is editable/destroyable.
Here's what he says about the gameplay: http://www.quelsolaar.com/love/gameplay.html
Love is easy
Love is played form a first person view, because you should see the world not yourself. The controls of Love are designed to be a simple as possible to let you engage more in the story. Not dumbed down, but purified. All the mechanics designed to act as story devices to help the narrative. Each server has about 200 people registered, but as the same people comeback again and again you can make friends and get story continuity. With so few players you can get to know most of them and you can matter to the world. When you go to play Love its not just to see what is going to happen, its to see what has happened since your last play session too.
In the world you can find a "Token" that lets you create a settlement. In this settlement the terrain is deformable so that you can build houses, caves of what ever else you want. Other players can join your settlement to help you develop it and protect it. When you go out in the world you can find other tokens that you can put in your settlement giving you new tools and things you can build. Once a token has been placed in a settlement any one in that settlement can use it so all resources are shared among the community. If you bring in new Tokens to the community it will matter for everyone not just you. This system forms the basis of the social gaming structure of Love, as players are never competing against each other and are always playing against AI characters. The building system lets you not only deform the terrain and place out object like trees, it also lets you lets you create infrastructure. Various object can be connected to work together by setting Coordinates, Radio frequencies and keywords. For instance you can set up a sensor, that sends a keyword over a radio frequency to open a door. This system is also used by infrastructure built by AI characters. By studying infrastructure the players can "hack" it by sending commands over the right frequencies. This system lets players build intricate relation sips, but it also sets up plot as the players will need to manipulate enemy installations, like deactivating shields, opening doors, and cut power to enemy weapons.
Shared World

Building Structure
All I can say is: <3 LOVE







