| Groucho said: The reason the PS3 has such an easy time doing 3D is due to the fact that it can render to multiple targets in a single frame (see: deferred rendering, the reason KZ2 looks so good, and the major advantage the PS3 has over the 360, in terms of rendering horsepower). |
Where does all this "360 cannot do that" come from? I wasn't aware MS did any tampering with 3D gaming yet for people actually see how it performs. Nvidia does it with just their GPU and drivers... so why couldn't MS do it on the 360 with the GPU and updated firmware? If I remember correctly, the 360 GPU is actually quite decent, and is better than the PS3's, so why would this cause "horrid performance issues" on the 360 using it's GPU for 3D gaming?







