noname2200 said:
-Need to make better use of existing IPs like Star Fox and Donkey Kong -Need to expand and innovate - Zelda TwiP was too much a reenactment of TOoT. http://wii.ign.com/articles/890/890200p1.html "I don't necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas," (Miyamoto) said. "And so the team right now is very focused on trying to find those ideas."
Juding by how much of a roll you were on, why didn't you just ask to win the lotto instead?! |
1) Still waiting for those new IPs to arrive in the States (Disaster, I'm looking at you) and see if they're any good.
2) Making better use of existing IPs I was thinking more of doing better jobs with some of the IPs (like Fox and Kong) that weren't done well in their last 2 or 3 incarnations. The ressurection of old IPs is something I'll hold judgement on until they actually get released.
3) Nice that Miyamato said that, but again, let's see it. Is innovation going to mean taking real risks, or giving Link a water backpack?
4) And not to sound like a broken record (kids, ask your grandparents), but I'll believe the hard games whens I plays the hard games.
Anyway, this is talking all present tense. I know the lineup we're looking at this year looks good (and unlike some consoles, I'm pretty sure our games will actually release this year), but it doesn't change the fact that for the past6 months I've been playing my 360 almost exclusively because the Wii market was absolute shit from April to... well, still.