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Graphics look decent to me. And, there should be room for realism in racing games. Ok, the game isn't accessible to everyone, but how about some realism with it? I am feeling like Gran Turismo has pseudo-realism that fanboys hype as ultimate realism, but it isn't, and then rationalize the lack of car damage to be, "Well, if you can't do it great, it is better to ignore it". Well, here are the features of the the game:
http://videogames.atari.com/racepro/#/us/features/

Highly detailed damage realistically affects handling sounds like a good thing for people who want realism.

And this review seems to be decent also, and states what it is (US OXM):
Its monk-like devotion to pure racing simulation is remarkable...and kind of a turn-off for the rest of us. [Feb 2009, p.80] (from Metacritic)

Again, I think people may cry for realism, but they actually want an arcade game that makes them feel like it is real, even it is not. Like myself, I want a racing game where I NEVER have to EVER use the break. This is NOT realistic at all.