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Soriku said:
I asked why.

The story was generic. It involved crystals in some towers. It never advanced past that point. Otherwise I don't think so, but I wasn't finishing that trash to find out. This came out after FF IV also, so the genre had moved past that crystal and towers mumbo jumbo. The gameplay was very generic turn based combat. The enemies never had any special elemental weaknesses. You could only have one or two extra supporting characters at a time and they would all conveniently have to leave the storyline right before another supporting character joined the ranks. The world and dungeons were dull and uninspired. The only cool feature in the game I suppose is that it had a jump button, and that was very unusual at the time.

Do not play this game.

 



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.