Squilliam said:
Plays system more = buys more games... buys more games = relatively higher software market share than the hardware market share implies. relatively higher software marketshare than the hardware market share implies = greater third party attention than otherwise expected from a system. ----------------------------------------------------------------------------- Plays system less = buys fewer games... buys fewer games = relatively lower software market share than the hardware market share implies. relatively lower software marketshare than the hardware market share implies = lower third party attention than otherwise expected from a system. The question is this: Since the Xbox 360 has been out longer we know that the userbase is continually purchasing games at a higher average rate than the other systems. We also know that its played more than the other systems, with the Wii being younger as it ages one would expect that since people play the system less on average then they would buy fewer games?
|
Most game developers have a goal first to sell and hopefully they'll keep playing that game as long as possible. Then peddle 50 more sequals in Eidos case and hope it keeps working.
But even with the success of the 360 software attach rates (good solid software does that) everyone looks over there shoulders and see Nintendo sold three times more.....
With the largest and very rapid growing userbase....
Without hardly any competition...
Without spending two or more years on development...
Making a lot more profit than the majority of HD developers...
Its going to get to the point that like every other generation a third party is going to go ""We don't want to make money, we want to make NINTENDO money."" Hell Microsoft and Sony would love some Profit right now.







