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Well Namco said they need to sell about 500k copies worldwide to make a profit from a ps3 game.

http://kotaku.com/gaming/ps3/namco-ps3-games-must-sell-500k-for-profit-218215.php

The article says ''Graphics for the high-definition games cost about 1 billion yen ($8.6 million) to create'' So Namco are probably talking about a game that costs around $13-15million in total (im just guessing at how costs are split so feel free to correct me if you know better). It has been said your average next gen game costs around $20million to make. Apparently stranglehold cost $30million. However SH is multiplatform and there are some big names so lets assume it is more expensive and say $25million is about right for the cost of Lair. If we assume it was $15million for the 500k to profit. Then you would need to ship around 830K to make a profit.

There is a lot of guess work there as im really not sure what type of game Namco are talking about. They just said a PS3 game. Can anyone find that article from capcom talking about how many copies of DMC4 they wanted to ship in order to profit? I think it would be reasonable to assume that lair was around a similar amount.

I think the game is going to do pretty badly sales wise though. Even when dragon riding games get amazing reviews they can't sell well. With horrible reviews I don't hold much hope.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.