Mise said:
I agree - with the exception of the combat system, Symphonia really seemed and felt like an average, generic, paint-by-the-numbers JRPG, down to the standard sidequests, pointless powerup stuff and additional bosses from hell (that were actually surprisingly easy compared to other JRPGs). Also, the game was really stretched out a lot - there were at least three good spots where they could've had a solid ending for the game, but instead they had to tack on about 12 hours of filler fetch quests, pointless dungeon crawls and constant plot extensions. And what the hell was with the sound acting? They managed to make Crispin Freeman sound bland and uninteresting, ffs. And Kratos sounded like he was constantly high. |
Yeah... near the end whenever I play it I think that there's no reason for it to be continuing... It is far too stretched near the end and it's done badly.







