vlad321 said:
No offense but of course more people would prefer the RPG system. There is only 1 top spot, or 5 top 5. No offense but in general the FPS population sucks (in terms of skill), and anything that will make them feel better about themselves in game they will gladly latch onto. "Oh look, shiny new rifle, now I'm better than the people who don't have it." I agree with the fact that people should be ranked so that they can more easily find games with people their own skill level. After all the BEST matches I've had would end at like 8-10 or 10-9, where at the end of an encounter the survivor has only like 10 health left. However, there shouldn't be any rewards in terms of weapons or perks or vehicle acces or whatever else they can come up with in games these day. |
Well not every game can be Unreal Tournament buddo. I know that's your preference, but this method works for others, and will probably continue to become more popular as more series pick it up. I like both myself. Unlocking new weapons have helped me in giving more weapons a chance I otherwise would have never tried, while UT does the same by having them all lying on the ground and each possessing very little ammo.
There really is no equal footing in online multiplayer anyways, regardless of the method of advancement. Noobs don't have working knowledge of the maps, spawn points, etc. which is something only time will award you with, same as the weapons.








