johnsobas said:
Alby_da_Wolf said:
NJ5 said:
Zlejedi said:
omgwtfbbq said:
you clearly misunderstand moore's law. Moore's law only applies to processors and it only applies to increase in the number of transistors, not a decrease in price.
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Actually you are wrong too. It's oversimplification that it only aplies to CPU as in orginal he mentioned doubling the density of transistors.
And cost of electronic device is very dependant on the size of die.
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However, the PS3 has lots of components, many of which had already shrunk before the PS3 was launched (not to mention the non-electronic components)...
To believe the PS3 costs $299 to produce right now is pure folly, it's not even up for discussion...
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How much did it cost back in November 2006? More than 2 years passed. You can read here http://en.wikipedia.org/wiki/PlayStation_3#Sales_and_production_costs that in January 2008 cost was down to $400, so $299 now is not unlikely.
Edit: just to say it again, I own no PS' at all and I won't buy one, I'm waiting for Wii to drop under 150€ to buy it, in the meantime, 99.9% PC gaming with occasional blasts from the past with the Intellivision (not very often, now it's at my sister's).
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nobody knows the cost of the PS3, Sony doesn't release any numbers it is all speculation. There are so many more costs than just the core machine itself as well. Considering Sony lost 400 million in the games division last quarter while the yen was at 105 to a dollar I don't see how you can say that. Where else do you think that loss came from? I'm pretty sure just about every other part of the gaming divion besides PS3 hardware is profiting.
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Simple production costs aren't all costs: you have design, logistics, marketing, sw and hw development, Sony is developing games with its 1st party studios and for those still to be launched you have only costs right now, most probably they are developing the slim version and they'll have also to co-finance IBM for Cell's production process improvement and shrinking to gather bigger savings in future, etc. Pure components, labour, warehousing and shipping costs aren't everything, but they are the ones that are directly tied to the production of a single unit, while the others are fixed.
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