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The problem I have with this argument is, taking away the items, a good player can beat Zelda:OoT with 3 hearts. I haven't tried a TP 3-heart run personally, but it wouldn't surprise me in the least to know it's possible. The combat would not be a limiting factor. Contrast that to fallout 3, where enemies can 1-hit kill you if you encounter them too early and there's no way to dodge it short of luck.

So, if the Zelda designers want to keep an overarching narrative going, they need to enforce artificial barriers to going places the story is not ready for yet. Fallout 3, through its game design, can enforce this through overpowered enemies. Zelda cannot, without losing its innate Zelda-like combat.

That said, I think Zelda retains a more than sufficient amount of exploring and adventuring. I will admit that I would like there to be some more places, but TP in particular is filled with little nooks and crannies that serve no story-driven purpose.

Now, don't get me wrong; I like both games, and Fallout 3 definitely gets the whole 'exploring' aspect done better than Zelda; I just don't think that its methods are even possible to port over to Zelda, and I am not sure I'd want it to if it meant losing the Zelda feel.



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fksumot tag: "Sheik had to become a man to be useful. Or less useful. Might depend if you're bi."

--Predictions--
1) WiiFit will outsell the pokemans.
  Current Status: 2009.01.10 70k till PKMN Yellow (Passed: Emerald, Crystal, FR/LG)