robjoh on 02 April 2007
eViLj00 said:
Ahhh this is where you're going down. The sixaxis's tilt sensor isn't meant for every game, some games utilize it. That adds a small tilt (Pun intended) to the gameplay. With the Wii, every game must rely heavily on the wiimote, and I'd lay wager that you (yes, you) will tire of it in 2 years.
You see, Nintendo relys heavy on the Wiimote's functionality. Strongly suggesting that every game will use the Wiimote's sensors. What if gamers want to take a casual game? What if they are tired of waving their arms around? (They WILL get tired)
COD3 for the PS3 had players using the sixaxis to shake enemies off of them when they engage in melee combat.. that is a nice touch to gameplay, but does it heavily rely on that? No.
So the sixaxis is a nice touch to gameplay... the wiimote is whoring it.
And that is a problem? Once upon a time the ordinary gamepad was a revolution. That day people start get comfortable playing with the wiimote they might not want to go back to the old gamepad.
I can't actuly see that it is a problem that Wii has motion sensor as it primary controll system (you could still use the classic controller), I honestly think it was the right choice. It means more games devloped with those controlls => better games using motion controll.
Buy it and pray to the gods of Sigs: Naznatips!