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while i haven't played fallout 3, i do completely agree with your ideas for what needs to be changed in zelda. while zelda in 3D offers big hyrule fields, the sense that you can go anywhere is lost because you are directed in a linear path through the game. and also hyrule field is ridiculously barren, even in TP, in the next zelda game i want the overworld to feel like you are traveling through a vast wilderness with creatures and danger everywhere and hidden secrets and surprises. and just a section of this overworld immediately surrounding hyrule castle should actually be hyrule field itself, but the rest should be filled with creatures and have creeks and woods and rocks and bridges and cliffs and caves and ponds and stuff like that with occasional travelers passing by or hunting as well.

this would actually offer lots of exploration and side quests rather than just galloping through large empty fields to get from one place to the next. and i like the idea of being able to go most places (except a few that you can't get to till the plot advances) but the enemies being way harder so that you can only begin to explore those areas early with great difficulty and likely quick death.



end of '08 predictions: wii - 43 million,  360 - 25 million, ps3 - 20 million

 

Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus

 

Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy