By using this site, you agree to our Privacy Policy and our Terms of Use. Close
terislb said:

the game looks good.. has some ingenious moments.. but... what has already been bothering me with oblivion.. it all feels very shallow

in theory you visit a lot of unique places ..but you find out they arent as unique as they looked like... no matter if you enter a wodden shack or a previously sealed national guard bunker.. the loot is the same.. so it the abscence of any kind of enviromental interaction... you go in ..kill stuff... and if you return later .. the enemies have  respawned.. aside from the main quest there is just not enough happening

for example the dunwich building... the first time you enter it is really scary some rooms are pitch black .. and then you find some audiologs of whose the last one is quite unsettling... you get to the sublevel.. and find the man/creature who recorded the logs near a scary looking obelisk


so what happens next? nothing.. you kill him take his loot and thats it and that goes for pretty much every other place that looks interesting at first... there just isnt anything to do but kill the enemies and take whatever loot interests you

my point is... like oblivion it feels like bethesda is really good with a level editor but they seem to be unable to fill it with life

I would suggest reading my first post in this thread, if you played Oblivion, Fallout will feel like deja vu.