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With 24MB dedicated to graphics you could do even 1080p@32bit, if you want, as you just need 8MB for the frame buffer, but you'd got 16MB left and you'd have to choose how to use them: double buffering would require another 8MB, for example. If you want to better other aspects of graphics quality than simple resolution, RAM matters, frame buffers, double buffers, z-buffers all eat a fixed amount of RAM at a given res and bit depth, so you must take into account how much free RAM for other graphics features you need and decide which res you can afford accordingly.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!