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I was just saying the resources allocated by the motion detection software are not really much more than that of standard input method resources. It's just a few KB's of data.

The point about ram and the higher resolutions is this. If Xbox could render 1080i with all those effects using just 64 MB of RAM, then the Wii should have no problems doing the same with 88 MB (+3 MB frame buffer).

While that's not substantially better, it does suggest Ram is certainly not an issue. Especially when you consider the type of RAM being used and how efficient the hardware is overall. The only thing keeping Wii from the same output resolution options as the Xbox is the physical limitations applied by Nintendo.



The rEVOLution is not being televised