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rocketpig said:
Luney Tune said:
rocketpig said:
I find it interesting that no one has actually responded to my post. Sad. You would rather argue first party schedules over contemplating a new idea of how to finance games.

I hate this forum.

Maybe no one responded because what you say is not really true. "Outsourcing" is nothing new in gaming, and it's not specific to Microsoft in any way. EA has been publishing titles from indie developers for about as long as I can remember. The same is largely true for Sony/Nintendo.

"Outsourcing" is one small point I made in several paragraphs of posting.

The real point was whether MS's strategy of saving money through publishing and financing titles is sound.

But thanks for completely half-assing my point.

 

I really have no idea how much financial mitigation this type of practice actually achieve, but thinking logically one cannot help but feel that it is cheaper and more cost effective to do this.

That being said, I hope this isn't the future of game developer, I really appreciate Sony's effort to built up a large and comprehensive studio portfolio, the coming together of all these developers and the sharing of technique and talent has done wonders both for the studios and for the games that they produce.

I understand that their is a need for innovation and there should always be places for fledging studio to grow and innovate but at the same time, I hope for a balance and company like Level 5, who started out as a tiny developer but are now moving into publishing and much more ambitious projects (Digital Distrution Medium) can continue to happen.

@ Luny Tune: Both Ratchet and Resistence are Sony IP, Insomniac had signed a contract all the way back in 2002 ensuring of the former to boot.