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Fumanchu said:
As long as technology keeps advancing graphics will always look 'dated'. I think the next big leap will be having enough computing power to render all the current post render effects dynamically real-time, such as sub-surface scattering, GI and hair and fur.

Geomerics have a real-time radiosity engine for game development so hopefully we'll see some games in the near future put that to good use.

And your take on 2D games, such as Pac Man or Tetris?  Is it possible to do a certain artistic style that would still hold up well over time?