richardhutnik on 11 January 2009
| Fumanchu said: As long as technology keeps advancing graphics will always look 'dated'. I think the next big leap will be having enough computing power to render all the current post render effects dynamically real-time, such as sub-surface scattering, GI and hair and fur. Geomerics have a real-time radiosity engine for game development so hopefully we'll see some games in the near future put that to good use. |
And your take on 2D games, such as Pac Man or Tetris? Is it possible to do a certain artistic style that would still hold up well over time?







