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kars said:
Malachi said:

I am not talking about having problem emulating the more isoteric fonction used on the PS2 but simply the power needed to run your run of the mill game.

This depends on the differences in the architecture itself. Do you have in your target archictecture systems that behave as the one in the original architecture, or do you have to write complete functions to emulate this part and what can you do in parallel. The problem in the PS-2 was that some operations worked really fast, while other operations were really slow. So many programs had to use tricks to run with decent speed.

So I have my doubts that you will find so many programs that would be your "run of the mill game", that doesn't use at least some tricks. But these tricks are a real problem if you want to detect what the code really wants. If you would know what the function really wants to do you could simply exchange it with a comparable function that runs on the new hardware. This is the main problem.

I agree with you the PS-3 is probably to slow to emulate the PS-2 but only due to the fact that the emulator would be forced to emulate the real units. For the Xbox, the Xbox360 and PS-3 ptograms that don't rely heavily on the SPUs this is much easier.

 

 

Ah ok, you mean that it's because too many of the fonction that the PS2 used need to be emulated instead of using similar one due to the extreme difference in architecture.

Doesn't really change the problem whatever way one see it though, software emulation may simply not be possible.

 

P.S.:I noticed I may have sounded like I was bashing the PS3, that my wasn't my intention at all, I was just pointing out the  huge amount of power that seem to be necessary to emulate the PS2.



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