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SlipperyMooseCakes said:
Does Resistance not have much replay value? The sales haven't been that great and after launch I never heard too much about it. It sold for awhile and that was it.

 

The online replay value is there but, for me, the game just isn't fun. I specfically don't like the feel of the guns and the fact that it takes so many shots just to kill 1 thing, both in single and multiplayer. Killing stuff in R2 just doesn't feel rewarding. In fact, I'd say the game is the complete opposite of KZ2 in a few ways:

1: Recoil - R2 has none of it. It makes the guns feel weak and easy to shoot.

2: Shoot up a guy in KZ2 and watch the amazing animations as you pump him full of bullets. In R2, not only does it take a ridiculous amount of ammo to kill some stuff, but there's absolutely no animations or any signs of damage as you shoot them. It feels so....dull, boring. On a few ocassions, it might make you wonder if you're even harming it. This was what completely killed the game for me. They should've added a little something just to make the deaths look a little more interesting and spectacular.....at least make those pack things on their backs explode....er somethin, anything!

3: Lasers - Everyone and their dog shoots lasers in R2. Most of the laser animations are pretty weak....especially that really fat white stream that comes out of the "Hellfire turrets". The KZ2 devs specifically didn't wany any form of laser guns in the game. It's all bullets, so whenever you shoot something there's sure to be sparks, dust, and particles flying all over the place.

Yeah I know it's abit of a rant, but R2 was one exclusives I was really waitin for and ended up completely dissapointed. I should've learned my lesson after playing the R1 demo. I normally never sell my games but definitely gonna find a way to get rid of this one for a decent price (sorry Gamestop, $22 won't do). 



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