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Steve 3.2 said:
It's a lot easier to translate a title from one language to another versus one language into many of them. If you could convert Europe to one standard language like the euro, then maybe you'd get your games faster. :P

Another issue in bringing a title to Europe is the difference in television standards. Especially in the older generations, it was much more difficult to get games to run at the right refresh rate to match the PAL standards.

Finally, buy more games. The market in Europe takes more effort so the returns on the investment is not as great. If games sold better, companies would be more focused on the region.

(As a post script, I've noticed a few games show up in Europe BEFORE the U.S. Also give that some thought before spouting off your mouth.)

Why does the UK, the third largest single nation market in the world always get lumped in with the rest of Europe? We spawned the fucking American language

Pretty much every last UK television supports NTSC because American companies kept fucking us over and the demand was there.

PAL compliance was often achieved in the past by adding huge boarders (to account for the resolution difference) but then also slowing the fucking games down. They never spent effort porting in the past in any case. I know this for sure because the one company who bothered (Rareware: being British) made their games run full screen, full speed, no hits.

3D rasterisation can be readily rendered to different resolutions by changing the render settings (the framerate must proportionally scale, as equally happens with the50/60Hz shift), and engines are designed to have scalable framerates in any case, meaning all 3D games should be highly portable to different video outputs (NTSC and PAL are both interlaced, so image patterns aren't a big problem).  

Several of the newer GC and Wii games have been 60Hz ONLY, mandating NTSC compliant TVs to play them.

We pay a shit ton more than you, we can at least expect a timely release.