By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Things would be so much easier if people would just drop those inaccurate memes and accept that there is no such thing as a "casual" or "hardcore" gamer. There are varying levels of interest and enthusiasm towards individual games, types of games, and gaming in general, but to assume that all people fall into one or the other absolute extreme in all things relating to games is just simple-minded and childish.

Chess is a very accessible game. A great deal of board games are too. They don't set up high barriers to entry, usually having only enough rules to make sure that the experience has some solidity to it. These accessible games are almost always simple, mostly because complexity makes for additional learning time and thus will drive off more impatient potential players.

Conversely, games with enormous rulesets like Dungeons & Dragons are very inaccessible. These overly complex games have entire manuals dedicated to just a single aspect of how to play them, in extreme cases. They tend to appeal to a niche of players as a result.

And in between the extremes are the gray areas, for games like Risk and Gin Rummy. There are a great deal of these sorts of games, which are not immediately accessible, but are not inherently inaccessible, either. Of course, when you get right down to it, there's a spectrum of complexity, and not just three levels of accessibility (simple, middling, complex). Much like how there's not just two (or three) types of gamer that can conveniently be labeled "casual" or "hardcore", actually.

Show a little more respect for the many spectrums of possibility. That is all.



Sky Render - Sanity is for the weak.