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CGI-Quality said:
@ Jaggedsac

Exactly, Killzone 2 animates better than anything else I've seen thus far, but as we know, the PS3's specs allow for such complex animations which is also where I've been saying it differentiates itself from the 360 the most: physics/animations, thanks to the SPUs.

Please don't get into a technical discussion unless you have actual technical knowledge. All the physics and AI in the game is running on the PPE, not the SPUs. The SPUs are being used to assist with the rendering. Guerilla had to make a lot of sacrifices in order to make the game look this good. A lot of the things in the game (explosions, destructible environment, etc) are all prebaked. If a guy gets launched against a wall and the wall breaks, it will break the exact same way every time. If you take the Killzone 2 engine and try to make a new game with it, it will take a very long time as the engine would have to be highly optimized for that game.

In Crysis, everything is dynamic. All the physics, explosions, lighting, etc are all calculated in real time, they don't resort to tricks like Guerilla does. I'm not saying the game looks bad, in fact, it is the best looking console game of this generation, but please don't compare it to Crysis or its engine. Completely different ballpark.



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